Topics Covered
- Introduction
- PART I. LEARNING RTML
- The Advanced Interface
- Types
- Templates
- Properties and Variables
- Objects
- Constants
- Expressions
- Logical expressions
- Control structures
- Making decisions: Conditionals
- Repeating actions: Iteration
- PART II. WORKING WITH RTML
- Sequences
- Working with text
- Working with numbers
- Working with images
- Working with colors
- Working with fonts
- PART III: RTML COMMAND REFERENCE
- APPENDICES
- Appendix A: RTML Resources
- Appendix B: TurbifyŽ Standard Graphical Fonts
- INDEX