Topics Covered

  • Introduction
  • PART I. LEARNING RTML
  • The Advanced Interface
  • Types
  • Templates
  • Properties and Variables
  • Objects
  • Constants
  • Expressions
  • Logical expressions
  • Control structures
  • Making decisions: Conditionals
  • Repeating actions: Iteration
  • PART II. WORKING WITH RTML
  • Sequences
  • Working with text
  • Working with numbers
  • Working with images
  • Working with colors
  • Working with fonts
  • PART III: RTML COMMAND REFERENCE
  • APPENDICES
  • Appendix A: RTML Resources
  • Appendix B: TurbifyŽ Standard Graphical Fonts
  • INDEX